
The body is 12–14 mm long with a large flat head and prominent eyes. DescriptionĪdult GWSS are large leafhoppers easily seen with the naked eye.
Sharpshooter full#

Catseye, User Rank and game progress are essential to achieving max level, see here for details.f = frame 30f = 1 second Attack Animation = Idle + Foreswing + Backswing (f).HP = Health AP = Attack Power DPS = Damage Per Second 2 Movement Speed = 1 Range/f.*See this section to calculate Sharpshooter Saki's stats. *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit. *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing). *First stats are 1st form's initial other stats include 300% Empire of Cats Treasures recharge time may vary. Zombie Killer (stops Zombies from reviving).Īttacks only Alien and Relic enemies as well as enemy bases Long Distance (Effective Range: 500~900) Long Distance (Effective Range: 500~900).Īttacks only Alien and Zombie enemies as well as enemy bases It is important to note that Saki only begins her attacks when enemies of her targeted traits enters her attack range, making her difficult to use in stages like Young Cuttlefish without a proper setup.Īttacks only Red and Alien enemies as well as enemy bases While she can destroy Relic backliners such as Othom, Loris, and Lowkey, she would falter against high durability Relic frontliners like Oldhorn and Relic Bun-Bun, who usually push too far into her blindspot and are better dealt with by cc units. Due to her low cooldown, she is also able to be used for cheese strategies, stacking up huge amounts of DPS quickly.īad Blaster Saki changes her Zombie targeting to Relic targeting and loses her Zombie Killer ability in exchange for Immune to Curse. Saki's skill floor and ceiling are both much higher than those of more typical generalist units, but when utilized properly, Saki is a force to be reckoned with. Good protection (such as Stone Cat), is important to unleash her full potential. Saki boasts a stupidly short cooldown, allowing easy stacking of her This is somewhat held down by her high deploy cost, which can be an issue in cash-tight levels.

Her average health and high speed can make her vulnerable without protection. Remember that Saki only hits enemies of her targeted traits, which greatly limits her usage. Her extreme piercing attack reaches all the way back at 900 range, making her very capable at chipping Red, Alien, Zombie, or backliners down.

Sharpshooter Saki is generally used for long-range sniping. In order to classify Cat Units, see here Strategy/Usage
